#ifndef BULLET_H
#define BULLET_H
#include "MovableObject.h"

class Bullet : public MovableObject
{
public:
    Bullet(Ogre::Vector3 position = Ogre::Vector3::ZERO,
           Ogre::Vector3 movementDirection = Ogre::Vector3::ZERO,
           float speed = 15,
           int damage = 1
           ):
           MovableObject(position, movementDirection, speed),
           m_Damage(damage)
    {}

    ~Bullet();
    int getDamage();
    void setDamage(int newDamage);


private:
    int m_Damage;
};

#endif // BULLET_H
